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PlantSims also have invisible normal-Sim motives and if those motives get too low, they may express that in the same way that normal Sims do. However, while a PlantSim is bathing to replenish the Water motive, being under a greenhouse light will not affect the Sunlight motive. A PlantSim can replenish both Water and Sunlight simultaneously by being out in the rain during the daytime. A PlantSim's Love and Water motives are affected by being in the room with a Snapdragon Bouquet, but this does not affect the Sunlight motive. It is best to always keep the PlantSim in some form of light, as the Sunlight need deteriorates faster than the other needs and cannot be replenished with the "MaxMotives" cheat (But can be with "testingCheats"). This motive will not deplete when the PlantSim is frightened.
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However, it would also appear that there is a natural society of PlantSims living somewhere in the wild. Since synthetic pesticides are a relatively recent development, it would seem that PlantSims came into existence recently. A PlantSim who is restored to normal Sim-hood will retain the badge and therefore the ability to talk to plants. When a Sim becomes a PlantSim, they gain the ability to talk to plants (which boosts the plants' health dramatically) and automatically receive a gold Gardening badge. A witch may also be able to help, or the Sim can call the Gypsy Matchmaker and buy the cure. If a Sim becomes a PlantSim accidentally, contacting a member of the Garden Club may help to restore them to normal. Becoming a PlantSim takes time, but more trees and crops on a residential lot can help, as it is the amount of pesticide a Sim uses over time that can trigger the transformation (in a single lot playtime, the effect does not stack when save and exiting). PlantSims are created by overuse of pesticides on crops or fruit trees.
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