lesnomixer.blogg.se

Xcom enemy within second wave best options
Xcom enemy within second wave best options






xcom enemy within second wave best options

So yeah, I basically want every class on my team.

xcom enemy within second wave best options

Support medics let you heal without worrying about not being able to stabilize. Heavy's rockets are a get out of jail free card if things go bad, and supports smokes are similar if worse. One assault with lightning reflexes makes overwatch so much easier to deal with. One squadsight is a must though, for the damage and utility. Snipers are either largely useless (squaddie rank, out of position in urban terrain, or meeting aliens right at mission start) or WAY too good (any other time), so I don't find them fun except in small doses.

xcom enemy within second wave best options

Experience is more important than being the right class, and when you reach all max rank it basically doesn't matter what you do especially since you'll have ghost armor or plasma or something else game-breaking at that point.īarring large amounts of death, my guidelines are: one of each class, and either a second support or the heavy gets a medkit, then the remaining 2 slots are filled by anything that isn't snipers. Hardly a strategy that needs turtling or, well, strategy.Īnyway, I take whatever the RNG gives me in regards to squad composition. Before then you're still easily looking at 10 rockets and 5 bulletstorm heavies. I managed to muscle my way through ironman classic in Enemy Unknown a couple of times, but Enemy Within seems to have stepped up the difficulty a little on classic, while simultaneously making normal even. 5 properly built Colonel Heavies = 18 rockets = more rockets than aliens in most abduction missions. So I finally got around to buying Enemy Within and resuming my tumultuous love-hate relationship with XCOM.








Xcom enemy within second wave best options